The object of the game is to score a try
by placing the ball with
downward pressure
behind or on the opponents' goal line. A try
is worth five points.
To prevent a try being scored the defenders must rip the tag from the belt of the ball carrier. This forces the ball carrier to pass the ball. Six rips against the attacking team in one set of possession results in the ball being turned over to the defending team.
The object of the game is to score a try by placing the ball with downward pressure behind or on the opponents' goal line. A try is worth five points.
To prevent a try being scored the defenders must rip the tag from the belt of the ball carrier.This forces the ball carrier to pass the ball. Six rips against the attacking team in one set of possession results in the ball being turned over to the defending team.
A game is made up of two halves. It is recommended that each half lasts for fifteen minutes, with a two-minute interval at half time.You may like to alter this to suit the level of your class/team.
Rippa Rugby is played between teams of equal numbers of players. It is ideal to have no more than ten, and not less than five players but this number can be varied to suit the field size, class size or number of players available.
Each side should agree on the number of substitutes. Substitutes can be used at any time but they can only be made when the ball is 'out of play' or at halftime. The referee must be told of these substitutions.
HOW TO PLAY
During the match, coaches of both teams can referee or direct the game from on the field, behind their respective teams. (Perhaps half a game each for refereeing can be an option). If there is only one coach/teacher and the age-group is appropriate, the game can easily be played with one referee.
The belt is adjusted to fit the waist of the player and fastened with the velcro and the two tags hang from both sides. The tags are attached by velcro so they are positioned one on each hip.
Each team is distinguished by the colour of the tags they wear. The belt must be worn outside the clothing, shirts tucked in and tags free so they can be ripped off.
On attack, the ball carrier should run forward and the other players should run in support ready to receive a pass.The ball carrier can evade opposition but should pass to team-mates in a better position if there is no space to run into. The ball carrier cannot fend defenders off using their hands, or the ball, and cannot guard or shield their tags in any way.
Players should run forward so they can reduce the space between them and the attacker and move into a position where they can rip the tag from the ball carrier. There is no contact in Rippa Rugby, a 'tackle' is made by ripping the tag off the belt of the ball carrier. Defenders (Rippers) cannot physically touch the ball carier.
The opposition team must remain 5m back from the free pass.They cannot start moving forward until the ball leaves the hands of the player taking the free pass. A free pass is also used to restart play on any turnover of possession, or at any other time that play has halted and needs to be restarted. If the ball is carried out of the field of play, the game is restarted with a free pass to the non-offending side. Free passes cannot take place closer than five metres from the goal line.The free pass is taken from the point where the ball went out. A free pass is also awarded to the non-offending team when their opposition infringes the rules, such as a forward pass, an off-side or for not returning the tag to the ball carrier.
One team start/restarts the match from the centre of the field with a free pass. When a try is scored, the non-scoring team starts at the centre of the field with a free pass. To make a free pass, the player taking the pass starts with the ball in two hands. When the referee calls 'Play', the player passes the ball backwards to members of their own team.
When a player knocks the ball forwards to the ground towards the opponents' goal line, a free pass is awarded to the non-offending team unless an advantage can be played.
To complete a 'rip' one of the two tags from the ball carriers belt must be removed. The only person who can be ripped is the ball carrier.
The 'ripper' stops, holds the tag above their head and shouts 'RIP!' The ball carrier must then pass the ball immediately (within 3 strides is a good guideline). He or she does not have to stop, return to the mark or roll the ball between their legs. Remember, six rips in a row, leads to a turnover in possession.
After the ball carrier has passed the ball the ripper must hand the tag back to the player who then reattaches it to their belt before they rejoin play.
If either of these players doesn't adhere to this, they will be penalised and a free pass awarded against them at the place of the infringement.
Offside only occurs at the 'rip'.When a 'rip' is made, all players from the 'ripper's' team must get back until they are behind where the rip was made. Failure to do so results in possession changing to the opposition team and the game resumes with a free pass. If a player is offside and they intercept, prevent or slow down a pass, a free pass will be awarded to the non-offending team.
The game has been designed to encourage passing. The ball can only be passed in a sideways or backwards direction. There are no forward passes and it cannot be handed to another player. A free pass to the opposition will be the result of either occurring.
Kicking - There is no kicking of any kind in Rippa Rugby. Advantage - Not stopping the game when an infringement happens is called 'advantage'. Referees should play 'advantage' to the non-offending team if there is any chance that they may get the ball.
The referee should call 'advantage' followed by 'play on'. If no advantage occurs play restarts with a free pass.
If the ball carrier goes to ground or a player dives on the ball, a free pass is awarded to the opposition. Players can dive for a try or dive on the ball for a try.
Make sure you have a whistle, know the rules and try to play advantage wherever possible.
1. Shout, 'PASS!' when a rip has been made.
2. Blow the whistle when and only when play is to stop.
3. Signal to the team who is starting with a free pass by pointing with an outstretched arm towards that team.
Ki-o-Rahi is a traditional pre-European Maori ball game. It is a fast running contact sport, played on a circular field, involving imaginative handling and swift inter passing of a 'ki' (ball). Before the arrival of Europeans, Ki-o-Rahi was played by Maori throughout Aotearoa/New Zealand. Often different tribes would play different adaptations of the game.
A tribe which had especially strong and fit ball players among its members could sometimes be solicited for help by another tribe preparing for war. A messenger would present a 'ki' or 'poi' to the chief, which would represent an invitation to join the tribe in battle.
Diverse ball ('ki') games have always played a major part in Maori culture, and ball games were often played between tribal clans if one tribe organized an entertainment.
Leslie Rugby have put together a set of equipment which will get you started for a game of Ki-o-Rahi. This includes;
1. Rippa Rugby Set
2. 40 field discs
3. 10 field cones
4. 1 Ball - Optional
Check out this website for instructions on how to play ki-o-rahi
http://history-nz.org/kiorahi_rules.html
For more information, please contact Fraser on 0800 4 537543